Multiple Custom Reward
This reward is identical to the Custom Reward, except that multiple requirements (expressions) can be used.
Example configuration
# Decides if rewards will be claimable
enabled: true
#
# Note that MULTIPLE_CUSTOM_REWARD will work only with
# PlaceholderAPI installed
#
type: multiple_custom_reward
#
# Reward tag
#
tag: Multiple Custom Reward
# Expression is used to determine if player can claim this reward.
# Returns true/false depending on the condition
#
# In this case, player must kill 30 skeletons and 50 spiders
# in order to claim this reward
requirements:
1:
expression: "%statistic_kill_entity:SKELETON% >= 30"
remaining-expression: "30 - %statistic_kill_entity:SKELETON%"
2:
expression: "%statistic_kill_entity:SPIDER% >= 50"
remaining-expression: "50 - %statistic_kill_entity:SPIDER%"
#
# (Optional) Permission which player must have to be
# able to obtain this reward.
#
permission: ultimaterewards.exampleMultipleCustomReward
# Notifies players that the reward is currently available
live-reminder-enabled: true
#
# When player has this permission,
# following properties will be shown.
#
# When the reward is currently claimable:
available-item: "LIME_DYE"
available-display-name: "&a&lMULTIPLE CUSTOM REWARD"
available-lore:
- "&7You need to meet"
- "&7following requirements:"
- " "
- " &f• Kill 30 Skeletons &a✓"
- " &f• Kill 50 Spiders &a✓"
- " "
- "&b► Click to claim!"
#
# Whereas player doesn't have enough required kills,
# this version of reward item is displayed in inventory:
#
unavailable-item: "RED_DYE"
unavailable-display-name: "&c&lMULTIPLE CUSTOM REWARD"
unavailable-lore:
- "&7You need to meet"
- "&7following requirements:"
- " "
- " &f• Kill 30 Skeletons &4(%amount_1% left)"
- " &f• Kill 50 Spiders &4(%amount_2% left)"
- " "
#
# When player already claimed this reward:
#
claimed-item: "GRAY_DYE"
claimed-display-name: "&7&lMULTIPLE CUSTOM REWARD"
claimed-lore:
- "&7You need to meet"
- "&7following requirements:"
- " "
- " &f• Kill 30 Skeletons &a✓"
- " &f• Kill 50 Spiders &a✓"
- " "
- "&7✓ Already claimed"
#
# Player doesn't have permission for this reward,
# following properties will be shown.
#
no-permission-item: BARRIER
no-permission-display-name: "&c&l&mMULTIPLE CUSTOM REWARD"
no-permission-lore:
- "&c ✕ Locked, requires"
- "&c %permission% permission"
#
# Commands list that will be executed after player
# obtains this reward.
# All available actions can be found on
# https://revivalo.gitbook.io/ultimaterewards/
#
# Format: () - optional value | [] - required value
# [<actionType>] (<chance>):<command>
#
# Examples:
# - [console] 50:give %player% diamond 1
# - this command will have 50%
# execution chance due his property value
#
# - [message] "&aYou have claimed your %type% reward!"
# - this action will send player a message
# with defined content
#
# You can also use the random placeholders
# from randoms.yml file and use it in command.
# Example:
# - give %player% iron_ingot %exampleRandom%
# - placeholder will be replaced by
# random number from defined interval in randoms.yml
#
actions:
- '[console] give %player% diamond_sword 1'
- '[console] say %player% claimed his %type% reward!'
- '[message] &7You have claimed multiple custom reward!'
# - '[actionbar] &aSuccessfully claimed!' # Action bar can be used only from 1.12 versions!
- '[title] &aClaimed'
- '[subtitle] &aReward %type%'
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