Time Fixed Reward
Unlike Time Reward type, where you must wait until the next day to claim the reward starting from the time you claimed it the previous day. Here the reward resets at the exact time given without any cooldown.
The following are used to specify on which days the reward should be reset:
reset-days
- list of days and time when the reward is reset
Example configuration
# Decides if rewards will be claimable.
enabled: true
type: time_fixed_reward
#
# Reward tag
#
tag: Time Fixed Reward
# Specify the days and time
# when the reward will reset.
reset-days:
- MONDAY-18:00
- TUESDAY-18:00
- WEDNESDAY-18:00
- THURSDAY-18:00
- FRIDAY-18:00
- SATURDAY-18:00
- SUNDAY-18:00
# How many free slots should the player have
# to be able to claim this reward.
required-slots: 3
#
# Permission which player must have to be
# able to obtain this reward.
#
permission: ultimaterewards.exampleTimeFixedReward
#
# NOTE THAT ITEM & SOUND NAMES ARE SLIGHTLY DIFFERENT BETWEEN >1.12 & 1.13< VERSIONS!
# SO MAKE SURE YOU ARE USING VALID ITEM NAMES (DEFAULT ONES ARE USED FROM 1.13+ VERSIONS)
# OTHERWISE, THEY WILL BE REPLACED BY STONE IF AN INVALID NAME IS USED.
#
# When the player has this permission,
# the following properties will be shown...
#
# When the reward is currently claimable:
available-item: CHEST_MINECART
available-display-name: '&a&lTIME FIXED REWARD'
available-lore:
- '&7Reward resets &feveryday'
- '&7at &f&l6:00 PM'
- ' '
- '&7Contains:'
- '&e ➪ 1x Diamond'
- '&e ➪ 3x Gold Ingot'
- '&e ➪ 6x Iron Ingot'
- ' '
- '&b► Click to claim'
# When the reward is unavailable:
unavailable-display-name: '&c&lTIME FIXED REWARD'
unavailable-lore:
- '&cReward resets &4everyday'
- '&cat &4&l6:00 PM'
- ' '
- '&7Contains:'
- '&8 ➪ 1x Diamond'
- '&8 ➪ 3x Gold Ingot'
- '&8 ➪ 6x Iron Ingot'
- ' '
unavailable-item: MINECART
#
# On the other hand, when the player doesn't have this permission,
# the following properties will be shown.
#
no-permission-item: BARRIER
no-permission-display-name: '&a&lTIME FIXED REWARD'
no-permission-lore:
- "&c ✕ Locked, requires"
- "&c %permission% permission"
#
# Commands list that will be executed after the player
# obtains this reward.
# All available actions and format examples can be found on
# https://revivalo.gitbook.io/ultimaterewards/
#
# Format: [] - required value | () - optional value
# [<actionType>] <command>
#
# Examples:
# (<chance>):
# - [console] 50:give %player% diamond 1
# - this command will have a 50%
# execution chance due to its property value
#
# - [message] "&aYou have claimed your %type% reward!"
# - this action will send the player a message
# with the defined content
#
# You can also use the random placeholders
# from randoms.yml file and use them in a command.
# Example:
# - give %player% iron_ingot %exampleRandom%
# - the placeholder will be replaced by
# a random number from the defined interval in randoms.yml
#
actions:
80:
- '[console] give %player% diamond 1'
- '[console] give %player% gold_ingot 3'
- '[console] give %player% iron_ingot 6'
- '[console] say %player% claimed their %type% reward!'
# - '[actionbar] &aSuccessfully claimed!' # Action bar can be used only from 1.12 versions!
- '[title] &aClaimed'
- '[subtitle] &aReward %type%'
20:
- '[console] give %player% diamond 1'
- '[console] give %player% gold_ingot 3'
- '[console] give %player% iron_ingot 6'
- '[console] say %player% claimed their %type% reward!'
# - '[actionbar] &aSuccessfully claimed!' # Action bar can be used only from 1.12 versions!
- '[title] &aClaimed'
- '[subtitle] &aReward %type%'
- '[message] &a&lYou have been extra lucky today! Received 5 more diamonds!'
- '[console] give %player% diamond 5'
- '[firework]'
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