Colors & Models

Custom Models

For custom models, the following format can be used: CustomModel[<material>]{<ID>}

Textured Skulls

You can also use textured head with base64 value. Example value:

eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjk5NjMzNzhmZmViZWM0MjBmNGM4YTU4YWQ2OTZhMTUxOGQ1N2VjNTZmOTA2OWU1YzkyMGQ2M2Q1ZWU0ZWZmMyJ9fX0

Or diretly use the head from HeadDatabase plugin with following format:

hdb:<ID>

Player's Skulls

To insert skull of the player simple use skullofplayer as an item. For custom texture you can use following format: CustomSkull[PLAYER_HEAD]{<ID>}


Colors

Colorizing classic text

&aLegacy text

Examples

Colorizing gradient (Hex Usage)

<#FF6600>Gradient colorized text</#9DFF8A>

Examples

Colorizing gradient (Legacy Usage)

<&a>Gradient with legacy codes!</&c>

Examples

Colorizing gradient (Changing format in gradient text)

<#FF6600>&lBold text &nUnderlined Text</#9DFF8A>

Examples

Colorizing gradient (Creating exception in gradient text)

(Create color exception, and continue in gradient)

<#FF6600>Colorized text &cEXCEPTION &rcontinue in gradient!</#9DFF8A>

Examples

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