Colors & Models

Custom Models

For custom models, the following format can be used: CustomModel[<material>]{<ID>}

Textured Skulls

You can also use textured head with base64 value. Example value:

eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjk5NjMzNzhmZmViZWM0MjBmNGM4YTU4YWQ2OTZhMTUxOGQ1N2VjNTZmOTA2OWU1YzkyMGQ2M2Q1ZWU0ZWZmMyJ9fX0

Or diretly use the head from HeadDatabase plugin with following format:

hdb:<ID>

Player's Skulls

To insert skull of the player simple use skullofplayer as an item. For custom texture you can use following format: CustomSkull[PLAYER_HEAD]{<ID>}


Colors

Colorizing classic text

&aLegacy text

Examples

Colorizing gradient (Hex Usage)

Examples

Colorizing gradient (Legacy Usage)

Examples

Colorizing gradient (Changing format in gradient text)

Examples

Colorizing gradient (Creating exception in gradient text)

(Create color exception, and continue in gradient)

Examples

Last updated