Colors & Models
Custom Models
For custom models, the following format can be used: CustomModel[<material>]{<ID>}
Textured Skulls
You can also use textured head with base64 value. Example value:
eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjk5NjMzNzhmZmViZWM0MjBmNGM4YTU4YWQ2OTZhMTUxOGQ1N2VjNTZmOTA2OWU1YzkyMGQ2M2Q1ZWU0ZWZmMyJ9fX0Or diretly use the head from HeadDatabase plugin with following format:
hdb:<ID>Player's Skulls
To insert skull of the player simple use skullofplayer as an item.
For custom texture you can use following format:
CustomSkull[PLAYER_HEAD]{<ID>}
Colors
Colorizing classic text
&aLegacy textExamples
Colorizing gradient (Hex Usage)
Examples
Colorizing gradient (Legacy Usage)
Examples
Colorizing gradient (Changing format in gradient text)
Examples
Colorizing gradient (Creating exception in gradient text)
(Create color exception, and continue in gradient)
Examples
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