Colors & Models
Custom Models
For custom models, the following format can be used: CustomModel[<material>]{<ID>}
Textured Skulls
You can also use textured head with base64 value. Example value:
eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjk5NjMzNzhmZmViZWM0MjBmNGM4YTU4YWQ2OTZhMTUxOGQ1N2VjNTZmOTA2OWU1YzkyMGQ2M2Q1ZWU0ZWZmMyJ9fX0
Or diretly use the head from HeadDatabase plugin with following format:
hdb:<ID>
Player's Skulls
To insert skull of the player simple use skullofplayer
as an item.
For custom texture you can use following format:
CustomSkull[PLAYER_HEAD]{<ID>}
Colors
Colorizing classic text
&aLegacy text
Examples


Colorizing gradient (Hex Usage)
<#FF6600>Gradient colorized text</#9DFF8A>
Examples


Colorizing gradient (Legacy Usage)
<&a>Gradient with legacy codes!</&c>
Examples

Colorizing gradient (Changing format in gradient text)
<#FF6600>&lBold text &nUnderlined Text</#9DFF8A>
Examples

Colorizing gradient (Creating exception in gradient text)
(Create color exception, and continue in gradient)
<#FF6600>Colorized text &cEXCEPTION &rcontinue in gradient!</#9DFF8A>
Examples

Last updated