Colors & Models
Last updated
Last updated
For custom models, the following format can be used: CustomModel[<material>]{<ID>}
You can also use textured head with base64 value. Example value:
To insert skull of the player simple use skullofplayer
as an item.
For custom texture you can use following format:
CustomSkull[PLAYER_HEAD]{<ID>}
Examples
Examples
Examples
Examples
(Create color exception, and continue in gradient)
Examples