The player has the option to select their preferred reward from a list of available reward options. Once a reward is chosen, a cooldown is automatically applied to the other reward variants. This mechanic encourages strategic decision-making, as the player must consider the consequences of their choice and the timing of future opportunities to claim the other rewards.
This can be used for every type of reward except for streak reward types
Example
enabled:truetype:time_rewardtag:Time Rewardcooldown:24cooldown-general-format:"%hours% hours"cooldown-format:'%hours%:%minutes%:%seconds%'available-after-first-join:falselive-reminder-enabled:truerequired-slots:3permission:ultimaterewards.exampleTimeRewardavailable-item:CHEST_MINECARTavailable-display-name:'&a&lFIRST TIME REWARD'available-lore: - '&7Can be obtained every &f%cooldown%' - ' ' - '&7Contains:' - '&e ➪ 16x Gold Ingot' - ' ' - '&e► Click to claim'unavailable-display-name:"&7&lTIME REWARD"unavailable-lore: - '&7Available in:' - '&7%cooldown%'unavailable-item:MINECARTno-permission-item:BARRIERno-permission-display-name:"&c&l&mTIME REWARD"no-permission-lore: - "&c ✕ Locked, requires" - "&c %permission% permission"actions:100: - '[console] give %player% gold_ingot 16' - '[console] say %player% claimed their %type% reward!'# - '[actionbar] &aSuccessfully claimed!' # Action bar can be used only from 1.12 versions! - '[title] &aClaimed' - '[subtitle] &aReward %type%' - '[message] &7Enjoy your claimed reward | New line!'20: - '[message] &a&lYou have been extra lucky today! Received 5 more diamonds!' - '[console] give %player% diamond 5'variants:second:permission:ultimaterewards.timeRewardExample.secondavailable-display-name:"&6&lSECOND TIME REWARD"available-lore: - '&7Can be obtained every &f%cooldown%' - ' ' - '&7Contains:' - '&e ➪ 24x Iron Ingots' - ' ' - '&e► Click to claim'actions:100: - '[console] give %player% iron_ingot 24' - '[console] say %player% claimed their %type% reward!'# - '[actionbar] &aSuccessfully claimed!' # Action bar can be used only from 1.12 versions! - '[title] &aClaimed' - '[subtitle] &aReward %type%' - '[firework] colors:{FF0000;00FF00;0000FF},type:BALL_LARGE,power:3' - '[sound] BLOCK_CHEST_OPEN,volume:0.2,pitch:1'third:permission:ultimaterewards.timeRewardExample.thirdavailable-display-name:"&b&lTHIRD TIME REWARD"available-lore: - '&7Can be obtained every &f%cooldown%' - ' ' - '&7Contains:' - '&e ➪ 2x Diamonds' - ' ' - '&e► Click to claim'actions:100: - '[console] give %player% diamond 2' - '[console] say %player% claimed their %type% reward!'# - '[actionbar] &aSuccessfully claimed!' # Action bar can be used only from 1.12 versions! - '[title] &aClaimed' - '[subtitle] &aReward %type%' - '[firework] colors:{FF0000;00FF00;0000FF},type:BALL_LARGE,power:3' - '[sound] BLOCK_CHEST_OPEN,volume:0.2,pitch:1'
In guis.yml:
timeRewards:title:Time Rewards Menusound:ANVIL_FALLrows:4content:'11':exampleTimeReward:default'13':exampleTimeReward:second'15':exampleTimeReward:third'31':item:BARRIERname:'&cBack'lore: - '&7Return to the main menu'action:'[open] main'