Reward Types
Last updated
Last updated
Each reward type comes with its own unique settings, along with shared parameters that are applicable to all rewards. The following is a list of currently available reward types, acknowledging the possibility of additional types being introduced in future versions:
NEW
SOON
SOON
NEW
NEW
These common parameters can be applied (by adding or removing the path to the .yml reward folder) to all rewards:
enabled
[true/false] - whether the reward is active
command
[text] - the command by which the reward can be collected
disabled-worlds
[list] - worlds where reward can't be obtained
tag
[text] - reward's tag
permission
[text] - limits the reward to players with this permission
max-play-time
[number] - time limit (in minutes) when the player can collect the reward, if he exceeds this limit - he cannot collect the reward anymore NEW
require-discord-sync
[true/false] - the player will only be able to collect the reward if he has a synced account with your discord server (only with DiscordSRV plugin)
required-slots
[number] - how many slots a player needs to have available to collect a reward
exclude-from-reminders
[true/false] - reward won't be included in reward available reminders
live-reminder-enabled
[true/false] - enable live notification of reward availability (example: when a cooldown time reward runs out, the player is notified that they can collect it)
included-in-auto-claim
[true/false] - decides whether the reward should be automatically collected (if available) for the player
close-after-claiming
[true/false] - decides if the menu should be closed after claiming the reward (rewrites the global setting from config.yml)
actions
[text] - a list of actions that will be performed after the reward is activated
- about actions is whole following .