For the complete documentation index, see llms.txt. This page is also available as Markdown.

Reward Types

Each reward type comes with its own unique settings, along with shared parameters that are applicable to all rewards. The following is a list of currently available reward types, acknowledging the possibility of additional types being introduced in future versions:

Shared Properties

These common parameters can be applied (by adding or removing the path to the .yml reward folder) to all rewards:

  • enabled [true/false] - whether the reward is active

  • command [text] - the command by which the reward can be collected

  • disabled-worlds [list] - worlds where reward can't be obtained

  • tag [text] - reward's tag

  • permission [text] - limits the reward to players with this permission

  • actions [text] - a list of actions that will be performed after the reward is activated - about actions is whole following section.

  • max-play-time [number] - time limit (in minutes) when the player can collect the reward, if he exceeds this limit - he cannot collect the reward anymore NEW

  • require-discord-sync [true/false] - the player will only be able to collect the reward if he has a synced account with your discord server (only with DiscordSRV plugin)

  • required-slots [number] - how many slots a player needs to have available to collect a reward

  • exclude-from-reminders [true/false] - reward won't be included in reward available reminders

  • live-reminder-enabled [true/false] - enable live notification of reward availability (example: when a cooldown time reward runs out, the player is notified that they can collect it)

  • included-in-auto-claim [true/false] - decides whether the reward should be automatically collected (if available) for the player

  • close-after-claiming [true/false] - decides if the menu should be closed after claiming the reward (rewrites the global setting from config.yml)

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