Time Reward
Example configuration
# Decides if rewards will be claimable.
enabled: true
type: time_reward
#
# Reward tag
#
tag: Time Reward
# Claiming command, /timereward in this example
command: timereward
# When will the reward be available again
# after claiming.
cooldown: 24
# Unit used for cooldown
unit: hours # So the cooldown is 24 hours
#
# Format which will be used to show the
# general cooldown of this reward.
#
cooldown-general-format: "%hours% hours"
#
# Format of the cooldown that will be displayed
# when using the %cooldown% placeholder in reward GUIs.
#
cooldown-format: '%hours%:%minutes%:%seconds%'
# Make the reward available for the player
# after their first join on the server.
available-after-first-join: false
# Notifies players that the reward is currently available
live-reminder-enabled: true
# How many free slots should the player have
# to be able to claim this reward.
required-slots: 3
#
# (Optional) Permission which player must have to be
# able to obtain this reward.
#
permission: ultimaterewards.exampleTimeReward
#
# NOTE THAT ITEM & SOUND NAMES ARE SLIGHTLY DIFFERENT BETWEEN 1.12 & 1.13 VERSIONS!
# SO MAKE SURE YOU ARE USING VALID ITEM NAMES (DEFAULT ONES ARE USED FROM 1.13+ VERSIONS)
# OTHERWISE, THEY WILL BE REPLACED BY STONE IF AN INVALID NAME IS USED.
#
# When the player has this permission,
# the following properties will be shown...
#
# When the reward is currently claimable:
available-item: CHEST_MINECART
available-display-name: '&a&lTIME REWARD'
available-lore:
- '&7Can be obtained every &f%cooldown%'
- ' '
- '&7Contains:'
- '&e ➪ 1x Diamond'
- '&e ➪ 3x Gold Ingot'
- '&e ➪ 6x Iron Ingot'
- ' '
- '&b► Click to claim'
# When the reward is under cooldown:
unavailable-item: MINECART
unavailable-display-name: "&7&lTIME REWARD"
unavailable-lore:
- '&7Available in:'
- '&7%cooldown%'
#
# On the other hand, when the player doesn't have this permission,
# the following properties will be shown.
#
no-permission-item: BARRIER
no-permission-display-name: "&c&l&mTIME REWARD"
no-permission-lore:
- "&c ✕ Locked, requires"
- "&c %permission% permission"
#
# Commands list that will be executed after the player
# obtains this reward.
# All available actions and format examples can be found on
# https://revivalo.gitbook.io/ultimaterewards/
#
# Format: [] - required value | () - optional value
# [<actionType>] <command>
#
# Examples:
# (<chance>):
# - [console] 50:give %player% diamond 1
# - this command will have a 50%
# execution chance due to its property value
#
# - [message] "&aYou have claimed your %type% reward!"
# - this action will send the player a message
# with the defined content
#
# You can also use the random placeholders
# from randoms.yml file and use them in a command.
# Example:
# - give %player% iron_ingot %exampleRandom%
# - the placeholder will be replaced by
# a random number from the defined interval in randoms.yml
#
actions:
100:
- '[console] give %player% diamond 1'
- '[console] give %player% gold_ingot 3'
- '[console] give %player% iron_ingot 6'
- '[console] say %player% claimed their %type% reward!'
# - '[actionbar] &aSuccessfully claimed!' # Action bar can be used only from 1.12 versions!
- '[title] &aClaimed'
- '[subtitle] &aReward %type%'
- '[message] &7Enjoy your claimed reward | New line!'
20:
- '[console] give %player% diamond 1'
- '[console] give %player% gold_ingot 3'
- '[console] give %player% iron_ingot 6'
- '[console] say %player% claimed their %type% reward!'
# - '[actionbar] &aSuccessfully claimed!' # Action bar can be used only from 1.12 versions!
- '[title] &aClaimed'
- '[subtitle] &aReward %type%'
- '[message] &7Enjoy your claimed reward | New line!'
- '[firework] colors:{FF0000;00FF00;0000FF},type:BALL_LARGE,power:3'
- '[sound] BLOCK_CHEST_OPEN,volume:0.2,pitch:1'
- '[message] &a&lYou have been extra lucky today! Received 5 more diamonds!'
- '[console] give %player% diamond 5'
#
# Variants for this reward can be added here.
# If you don't want any, delete the variants section.
#
# Which variant will be available for the player depends on their permission.
# You can add as many variants as you want.
#
variants:
premium:
permission: ultimaterewards.timeRewardExample.premium
available-display-name: "&6&lPREMIUM TIME REWARD"
available-lore:
- '&7Can be obtained every &f%cooldown%'
- ' '
- '&7Contains:'
- '&e ➪ 3x Diamonds'
- '&e ➪ 12x Gold Ingots'
- '&e ➪ 24x Iron Ingots'
- ' '
- '&6► Click to claim premium reward'
actions:
80:
- '[console] give %player% diamond 3'
- '[console] give %player% iron_ingot 12'
- '[console] give %player% gold_ingot 24'
- '[console] say %player% claimed their %type% reward!'
# - '[actionbar] &aSuccessfully claimed!' # Action bar can be used only from 1.12 versions!
- '[title] &aClaimed'
- '[subtitle] &aReward %type%'
- '[sound] BLOCK_CHEST_OPEN,volume:0.2,pitch:1'
20:
- '[console] give %player% diamond 3'
- '[console] give %player% iron_ingot 12'
- '[console] give %player% gold_ingot 24'
- '[console] say %player% claimed their %type% reward!'
# - '[actionbar] &aSuccessfully claimed!' # Action bar can be used only from 1.12 versions!
- '[title] &aClaimed'
- '[subtitle] &aReward %type%'
- '[firework] colors:{FF0000;00FF00;0000FF},type:BALL_LARGE,power:3'
- '[sound] BLOCK_CHEST_OPEN,volume:0.2,pitch:1'
- '[message] &6&lYou have been extra lucky today! | Received 10 more diamonds!'
- '[console] give %player% diamond 10'Last updated