# Purchasable Reward

Rewards that a player can purchase with his balance or experience.

* `price` \[number] - required price to buy
* `economy` \[text] - used economy plugin (or experience)
  * available options:
    * **Vault**
    * **PlayerPoints**
    * **TokenManager**
    * **Experience** - will use player exp

### Example configuration

{% code fullWidth="true" %}

```yaml
# Decides if rewards will be claimable.
enabled: true
type: purchasable_reward
#
# Reward tag
#
tag: Purchasable Reward
#
# Permission which player must have to be
# able to obtain this reward.
#
permission: ultimaterewards.examplePurchasable
#
# Which economy plugin to use.
# Available options:
#   Experience - will use player exp
#   Vault
#   TokenManager
#   PlayerPoints
#
economy: Experience
#
# Required balance to buy this reward.
#
price: 315 # 315 experience = 15 levels (table with levels you can find here:
#                                        https://minecraft.fandom.com/wiki/Experience#Leveling_up)
#
# NOTE THAT ITEM & SOUND NAMES ARE SLIGHTLY DIFFERENT BETWEEN >1.12 & 1.13< VERSIONS!
# SO MAKE SURE YOU ARE USING VALID ITEM NAMES (DEFAULT ONE ARE USED FROM 1.13+ VERSIONS)
# OTHERWISE WILL BE REPLACED BY STONE IF INVALID NAME IS IN USE.
#
# When player achieves the required amount of money,
# this version of reward item is displayed in the inventory:
#
available-item: "LIME_DYE"
available-display-name: "&a&lPURCHASABLE REWARD"
available-lore:
  - "&7You have enough experience"
  - "&7to obtain this reward!"
  - " "
  - "&7Contains:"
  - "&e 1x Totem Of Undying"
  - "&e 16x Golden Carrot"
  - " "
  - "&b► Click to claim for %amount% EXP"
#
# Whereas the player doesn't have enough required balance,
# this version of reward item is displayed in the inventory:
#
unavailable-item: "RED_DYE"
unavailable-display-name: "&c&lPURCHASABLE REWARD"
unavailable-lore:
  - "&7You need to collect"
  - "&7enough experience to be able obtain"
  - "&7this reward!"
  - " "
  - "&7Contains:"
  - "&7 1x Totem Of Undying"
  - "&7 16x Golden Carrot"
  - " "
  - "&4► Requires another %amount% EXP"
#
# When the player has already claimed this reward:
#
claimed-item: "GRAY_DYE"
claimed-display-name: "&7&lPURCHASABLE REWARD"
claimed-lore:
  - "&7Contains:"
  - "&7 &m1x Totem Of Undying"
  - "&7 &m16x Golden Carrot"
  - " "
  - "&7 Already claimed"
  - "&7 for %amount% EXP!"
#
# When the player doesn't have permission for this reward,
# the following properties will be shown.
#
no-permission-item: BARRIER
no-permission-display-name: "&c&l&mPURCHASABLE REWARD"
no-permission-lore:
  - "&c ✕ Locked, requires"
  - "&c   %permission% permission"
#
# Commands list that will be executed after the player
# obtains this reward.
# All available actions can be found at
# https://revivalo.gitbook.io/ultimaterewards/
#
# Format: () - optional value | [] - required value
#   [<actionType>] (<chance>):<command>
#
# Examples:
#   - [console] 50:give %player% diamond 1
#       - this command will have a 50%
#         execution chance due to its property value
#
#   - [message] "&aYou have claimed your %type% reward!"
#       - this action will send the player a message
#         with the defined content
#
# You can also use the random placeholders
# from the randoms.yml file and use them in commands.
# Example:
#   - give %player% iron_ingot %exampleRandom%
#       - the placeholder will be replaced by
#         a random number from the defined interval in randoms.yml
#
actions:
  - '[console] give %player% golden_carrot 16'
  - '[console] give %player% totem_of_undying 1'
  - '[console] say %player% claimed his %type% reward!'
  #  - '[actionbar] &aSuccessfully claimed!' # MenuAction bar can be used only from 1.12 versions!
  - '[title] &aClaimed'
  - '[subtitle] &aReward %type%'
```

{% endcode %}


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