Time Limited Reward
The reward can only be collected on the given collection date by using the following properties:
starting-date
[text] - date and time from which the reward can be collectedending-date
[text] - date and time by which the reward can be collecteddate-format
[text] - format of date which will be used in the lore
Example configuration
# Decides if rewards will be claimable
enabled: true
#
# Each type of reward has different specifications.
# All currently supported types can be found on:
# https://revivalo.gitbook.io/ultimaterewards/
#
type: time_limited_reward
#
# Reward tag
#
tag: Time Limited Reward
#
# Date from which the reward is available
# Format: <HOURS>:<MINUTES> <DAY>.<MONTH>.<YEAR>
#
starting-date: "18:00 04.03.2023"
#
# The date by which the reward can be collected
# Format: <HOURS>:<MINUTES> <DAY>.<MONTH>.<YEAR>
#
ending-date: "20:00 31.12.2025"
# If set to true, reward will be removed from GUI
# after player claims it
disappear: false
#
# (Optional) Permission which player must have to be
# able to obtain this reward.
#
permission: ultimaterewards.exampleTimeLimitedReward
#
# Date format which will be used
# in the reward lore:
#
date-format: "HH:mm MM.dd.yyyy"
#
# When player has this permission,
# following properties will be shown.
#
# NOTE THAT ITEM & SOUND NAMES ARE SLIGHTLY DIFFERENT BETWEEN >1.12 & 1.13< VERSIONS!
# SO MAKE SURE YOU ARE USING VALID ITEM NAMES (DEFAULT ONE ARE USED FROM 1.13+ VERSIONS)
# OTHERWISE WILL BE REPLACED BY STONE IF INVALID NAME IS IN USE.
#
# When the reward is currently claimable:
available-item: CHEST_MINECART
available-display-name: '&a&lTIME LIMITED REWARD'
available-lore:
- '&fReward is available'
- '&f from: &2%startingDate%'
- '&f to: &4%endingDate%'
- ' '
- '&7Contains:'
- '&e ➪ 3x Diamond'
- '&e ➪ 16x Experience bottle'
- ' '
- '&b► Click to claim'
# When the reward is already claimed by player:
claimed-item: MINECART
claimed-display-name: "&7&lTIME LIMITED REWARD"
claimed-lore:
- '&7Welcome bonus was already'
- '&7claimed.'
# When the reward isn't available for claiming
unavailable-item: MINECART
unavailable-display-name: "&4&lTIME LIMITED REWARD"
unavailable-lore:
- '&cReward could be collected'
- '&cby %endingDate%'
#
# In the other hand when player doesn't have this permission,
# following properties will be shown.
#
no-permission-item: BARRIER
no-permission-display-name: "&c&l&mTIME LIMITED REWARD"
no-permission-lore:
- "&c ✕ Locked, requires"
- "&c %permission% permission"
#
# Commands list that will be executed after player
# obtains this reward.
# All available actions can be found on
# https://revivalo.gitbook.io/ultimaterewards/
#
# Format: () - optional value | [] - required value
# [<actionType>] (<chance>):<command>
#
# Examples:
# - [console] 50:give %player% diamond 1
# - this command will have 50%
# execution chance due his property value
#
# - [message] "&aYou have claimed your %type% reward!"
# - this action will send player a message
# with defined content
#
# You can also use the random placeholders
# from randoms.yml file and use it in command.
# Example:
# - give %player% iron_ingot %exampleRandom%
# - placeholder will be replaced by
# random number from defined interval in randoms.yml
#
actions:
- '[console] give %player% diamond 3'
- '[console] give %player% experience_bottle 16'
- '[message] &6Enjoy the rewards, %player%!'
#
# Variants for this reward can be added here,
# if you don't want any, delete the variants section
#
# Which variant will be available for player depends on permission
# You can add as many variants you want
#
variants:
premium:
permission: ultimaterewards.timeLimitedReward.premium
available-display-name: "&6&lPREMIUM TIME LIMITED REWARD"
available-lore:
- '&fReward is available'
- '&f from: &2%startingDate%'
- '&f to: &4%endingDate%'
- ' '
- '&7Contains:'
- '&e ➪ 6x Diamond'
- '&e ➪ 32x Experience Bottle'
- ' '
- '&6► Click to claim premium version'
- '&6 of the reward'
actions:
- '[console] give %player% diamond 6'
- '[console] give %player% experience_bottle 32'
- '[firework]'
- '[message] &6Enjoy the rewards, %player%!'
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