Reward Actions
Action types of rewards
Each reward has its own set of actions that are executed upon claiming the reward.
The following pattern is valid for use: [<action>] <statement>
These actions are listed here:
CONSOLE - entered statement will be executed from console
PLAYER - the statement will be executed as player command execution
MESSAGE - messages the player with specified text
BROADCAST - sends message to all online players
ACTIONBAR - shows the text in actionbar for the player (only usable in 1.12+ versions)
BOSSBAR - shows the text in bossbar for the player (only usable in 1.12+ versions)
TITLE - sends primary title with entered text
SUBTITLE - sends secondary title with entered text
SOUND - plays specified sound for the player
FIREWORK - launches a firework with stated properties above the player
The following example is a demonstration of how to use actions in real .yml file of reward:
actions:
- '[console] give %player% diamond 1' # console will execute the give command for 1 diamond
- '[console] give %player% iron_ingot %exampleRandom%' # console will execute the give command for random amount of iron ingots
- '[console] give %player% gold_ingot 3' # console will execute give command for 3 gold ingots
- '[console] say %player% claimed his %type% reward!' # console will execute say command with speciefied message
- '[actionbar] &aSuccessfully claimed!' # '&aSuccessfully claimed' message will be shown in player's action bar
- '[title] &aClaimed' # '&aClaimed' message will be print in a title for the player
- '[subtitle] &aReward %type%' # '&aReward %type%' message will be print in a subtitle for the player
- '[sound] BLOCK_CHEST_OPEN' # The sound of the chest opening will be played for the player
- '[bossbar] &aClaimed %type% reward' # Stated text will appear in boss bar for the claimer
- '[firework] colors:{FF0000;00FF00;0000FF},type:BALL_LARGE,power:2' # Launches firework with stated colors, type & power above the player
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